Features

Features — the parts no other app is dumb enough to build

Seven mechanics, one job: the task you keep dodging gets finished. Here's what each one does and where it's documented.

Live documentation

  • The Buddy System — a friend witnesses your dodging, but only after they accept. Consent first, always.
  • Earned Silence — finish something hard and Chillcore goes completely quiet for up to three days.
  • The Wall — every quit and every dead deadline gets a dated tombstone you have to look at.

Shorter pages (full write-ups coming)

  • Task types — Quick Kill, The Beast and The Grind: three shapes of avoidance, three escalation curves.
  • Proof-of-done — photo, screenshot, short video or a typed confession. "Trust me" doesn't close a task.
  • Personas — the voices beyond Coach, Drill Sergeant and Demon that are on the roadmap.
  • Rewards — points, grace tokens and the reasons praise is never free.

How they fit together

Every mechanic follows the same rule: Punch → Path. The punch names what you're avoiding; the path gives you the exact next action and when. Pick how loud the punch gets on the levels page, and see the whole loop end-to-end on how it works.

Stop reading. Start the thing.

Start with Coach. It's free. Turn it up when you're ready — or don't.