Live documentation
- The Buddy System — a friend witnesses your dodging, but only after they accept. Consent first, always.
- Earned Silence — finish something hard and Chillcore goes completely quiet for up to three days.
- The Wall — every quit and every dead deadline gets a dated tombstone you have to look at.
Shorter pages (full write-ups coming)
- Task types — Quick Kill, The Beast and The Grind: three shapes of avoidance, three escalation curves.
- Proof-of-done — photo, screenshot, short video or a typed confession. "Trust me" doesn't close a task.
- Personas — the voices beyond Coach, Drill Sergeant and Demon that are on the roadmap.
- Rewards — points, grace tokens and the reasons praise is never free.
How they fit together
Every mechanic follows the same rule: Punch → Path. The punch names what you're avoiding; the path gives you the exact next action and when. Pick how loud the punch gets on the levels page, and see the whole loop end-to-end on how it works.